![]() ![]() Though we-and most people-strongly abhor animal cruelty, hunting wild animals is another story legal and permissible, if not universally acceptable. If you think for a minute of spending a dollar to buy this, we’d strongly urge you to hit this link instead cruelty to animals isn’t funny or worth supporting. In that, it succeeds, showing its developer to be willing to stoop to the lowest levels of depravity for attention, and Apple to be still behind the curve at keeping such trash from polluting the App Store. To be clear, iLounge’s editors aren’t cat lovers-almost all of us have dogs-but to say that there’s nothing redeeming about the theme of this title would be an understatement it appears to have been cynically concocted to generate controversy. Your goal is to see how far you can blast a kitten, as determined by the angle of the cannon and the number of propulsion items it hits on route to its death. What qualifies as bad is Kitten Cannon ($1) from Hands-On Mobile, a title where kittens are launched from a cannon into fields filled with dynamite, venus fly traps, and metal spikes, bleeding as they hit the grass. ![]() The two-dimensional graphics are only modestly impressive-mostly for the little details you’ll notice as the penguin is flying-and with non-existent music, the so-so sound effects stand out more, but this isn’t a bad game it’s just a little light on depth to justify the $2 asking price. Birds in the air can be used as springboards, and sometimes as ways to eat fish in mid-flight. In every level, the goal is to get the penguin to glide a specific distance and eat a certain number of fish along the way, which is accomplished by judging the air flow and properly tilting the iPhone to keep the penguin in the air rather than skidding to a stop against the ground. Here, the sort of dumb, sort of fun idea has you controlling a Yeti who plays baseball with penguins, launching them into the air with a club and then tilting the iPhone left and right to help them fly through the air. iLounge Rating: B-.īy comparison, Yetisports Pingu Throw ($2) from ROOT9 MediaLab is a simpler game in both design and execution, but it’s also more fun from moment one. If it wasn’t for the controls, which vary from fast but imprecise in one configuration to slow and more precise but still not great in the other, this game would be more worthwhile the stream of 3-D rendered warriors and machines that appear before you becomes more engaging as the levels go on, and though the art is never beautiful, the challenge, theme, and medieval music will be enough to sate some players. You do this by targeting them with stones launched by your catapult, which gets upgraded over time to have more power, a wider blast radius, and faster reloading, amongst other characteristics. It’s something close to a first-person tower defense game, presenting you with the fixed-perspective view of a field and the medieval catapult you control, and the challenge of killing various, increasingly powerful soldiers before they make it from the left side of the screen to the right. Of the three “launching games” we look at today, Saga Catapult ($2) from Silverlode Interactive arguably has the most potential, though it starts out slow and has interface issues that prevent it from being reliably fun. ![]()
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